AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in Sweden for Q1 2022
In Q1 2022, the top 5 basketball games on iOS in Sweden showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2022, the top 5 basketball games on iOS in Sweden exhibited diverse performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for each game. The data comes from Sensor Tower, where more insights can be found.
Mini Basketball from Miniclip.com saw a significant rise in weekly downloads, starting from just 43 at the end of February and peaking at around 3.9K in the second week of March. Weekly revenue also increased, reaching about $340 in mid-March. Active users grew from 38 to approximately 4.9K during the same period, showing strong engagement.
Cross'em All by Joygame Oyun ve Teknoloji A.S. had a fluctuating download pattern, starting with a high of around 3.9K in late January and then dropping to 57 by the end of March. Active users mirrored this trend, peaking at nearly 3.8K in late January and declining to around 181 by the end of Q1.
Flipper Dunk from Rollic Games experienced a steady download rate, with a notable increase to 683 in mid-March from lower numbers earlier in the quarter. Revenue remained relatively low, peaking at $50 at the end of December 2021. Active users showed a slight decline, starting from 3.1K in late December and ending at 2.2K by the end of March.
Basketball Arena - Sports Game by MASOMO LIMITED had a significant spike in downloads in mid-February, reaching around 1.4K, while revenue saw a peak of approximately $448 in early March. Active users also increased notably, climbing from 1.4K in late January to over 3.3K by mid-February before stabilizing around 1.5K at the end of the quarter.
NBA 2K Mobile Basketball Game by 2K showed consistent performance with weekly downloads hovering around 250-350. Revenue peaked at $540 in early January but saw fluctuations throughout the quarter, ending at $363 in late March. Active users remained relatively stable, averaging around 1K throughout the quarter.
These trends highlight the dynamic nature of the mobile basketball gaming market in Sweden. For detailed insights and more data, visit Sensor Tower.